First Draft Character Creation

Okay, first draft for character creation.  It’s pretty simple overall:

  • Come up with a character concept;
  • Choose cornerstone talents that suit the concept;
  • Choose common talents that suit the concept;
  • Choose capstone talents that suit the concept;
  • Choose gear (I usually give starting characters gear that matches their talents);
  • Choose descriptive elements like height, weight, alignment.

I’ve got a slew of common talents defined (at least in draft): Divine Talents from Agents of Faith, Combat Talents from FantasyCraft, and more Combat Talents from Iron Heroes mastery feats.

I’ve also started a document containing new talents, including a cornerstone talent.

Already I have errata.  Capstones are ‘shaped’ more like standard talents, including potentially having multiple tiers and being cumulative in their effect and ‘upgradeable’.  The ‘bottom’ tier, like any other talent with limited range, is expected to be as good as that tier is for any other talent — which is to say, it has as much ‘good stuff’ in total as other talents will have accumulated by that tier.

Thinking about how I phrased cornerstones last night clarified this for me and should hopefully sort out a problem I was having with capstone design.  It also suggests that if a talent has a gap and is missing tiers, the extra mojo should be stacked into the next tier available.

Echelon Character Creation Draft

Echelon Character Creation Draft, click to download PDF

20 Comments to "First Draft Character Creation"

  1. November 13, 2012 - 4:15 am | Permalink

    Here’s one, more to follow. I used three talents not listed in your documents so far, marked (?) on the page. They are: Intimidate (skill talent), Cornerstone: Natural Leader, Capstone: Veteran Sergeant

  2. David Lamb's Gravatar David Lamb
    November 13, 2012 - 1:16 pm | Permalink

    From GreyKnight’s example I gather hit points are meant to be rather lower than in D&D — 16 for a 5th level martial character is about half what a D&D character would get. Are weapons comparably scaled down, or is combat meant to be deadly.

    • David Lamb's Gravatar David Lamb
      November 13, 2012 - 1:19 pm | Permalink

      Armour giving DR makes a big difference to how one thinks about the hit points issue, so I look forward to seeing what happens with that.

      Pg. 3 you have Fort save modified by Great Will instead of Great Fortitude.

    • November 13, 2012 - 1:30 pm | Permalink

      Basic Tier in Echelon is like XL0 in D&D terms. Adventurers start off at Expert tier, so Echelon XL5 is like D&D XL1. Just subtract four when thinking about it and you should be fine :-)

  3. David Lamb's Gravatar David Lamb
    November 13, 2012 - 1:29 pm | Permalink

    Contemplating what it might mean to become “more dwarfy.”

    First, one not have all the dwarven abilities from the PHB available at Basic tier and defer some of them. I doubt that’s usually appropriate.

    Second, one could look at the dwarvish paragon class in UA. Getting all 3 of those benefits might be an appropriate Expert talent.

    Third, there are dwarf-specific prestige classes. Dwarven Defender in the SRD comes to mind. There’s also one where a dwarf gets some interesting extra benefits from wielding an axe he crafts for himself; it might be in CWar.

    If the basic idea seems reasonable I could work up some suggestions for a couple of tiers, though right now I can’t imagine what a Legendary dwarf might look like.

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