First Draft Talents: Eldritch Thread Feats

Green Ronin’s Advanced Player’s Manual contains an Eldritch Weaver class, and while I don’t plan to use this class, the Eldritch Threads look like they’re a pretty good fit for one model of spell casting in Echelon.

This class was based around arcane spells and doesn’t dip much into divine spells.  It might be worth expanding on these to pull in some divine spells, especially since I expect to base divine characters around domain powers and divine channelling more than spell casting.  In the meantime, I will be updating the domain talents so they include the domain spells for each.

Here are 41 more talents, each providing a number of spells per level (sometimes only one, and in one case none! I’ll want to look into that) and a couple of powers specific to the thread.  In future I’ll review those powers (in some cases they can be simplified quite a bit) and possibly expanded (the current pattern shows a lovely gap at the Legendary tier, something should probably go there, especially since there is only one level of spells instead of the two levels seen everywhere else).

In the meantime, spell casters can now learn spells.

And the magic point formula was probably way too stingy.  I looked up the table from the Expanded Psionics Handbook, where I got this idea in the first place, and the totals are way too low.

magic points = (level + caster training bonus + WillModifier) * tier.

Echelon Eldritch Thread Talents Cover

Echelon Eldritch Thread Talents Cover, click to download PDF

13 Comments to "First Draft Talents: Eldritch Thread Feats"

  1. David Lamb's Gravatar David Lamb
    November 25, 2012 - 6:15 pm | Permalink

    How do you figure minimum caster level for a spell? I presume one can simply pay more points to raise it.

  2. David Lamb's Gravatar David Lamb
    November 26, 2012 - 9:33 am | Permalink

    Regarding rebalancing the spells, I thought one of the principles was that old “first level” spells were to become available only at Expert tier; I was surprised to see cantrips available at Basic but am starting to get used to the idea. So the problem might reduce to spreading spells over 5 tiers. There are clearly a few 9th level spells that a lot of people thought should really be 10th level, so that might be the only rebalancing needed. If Cantrips can still be at Basic level, you could get level 1 spells (cantrips) at 4th level, level 11 at 24,still spread out every 2 levels in between. Formula is 2*(spell level+1).

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