First Draft Talents: New Talents

Some new talents, including some common structural talents (Martial Training, Great Fortitude, Lightning Reflexes, Iron Will) and a cornerstone.

This document is far from complete, and may well be split up as individual sections become better-populated… but it’s a start.

Echelon New Talents Draft

Echelon New Talents Draft, click to download PDF

8 Comments to "First Draft Talents: New Talents"

  1. David Lamb's Gravatar David Lamb
    November 13, 2012 - 9:06 am | Permalink

    I imagine eventually I’ll have a whole lot of comments; I expect to write them piecemeal as I have time between other activities.

    Thanks for posting Warrior Born, the first cornerstone talent. I think I understood the intent, but it certainly helped crystallize my understanding or lack thereof of what cornerstones were for. At first glance it just looks like one extra talent. Even with extra stuff at each tier, it looks “ordinary”. Is the difference that you must choose one of these on entry to a tier, and only cornerstone talents fit that slot? That *might* be enough to qualify them as a different sort of thing than regular talents. Kind of like “feat that can only be taken at first level” in some D&D splatbooks.

    I keep not remembering the default rules for how prerequisites work. Do you have to have Basic Warrior Born before you take Expert (ie is the only way to get it via upgrade)?

  2. David Lamb's Gravatar David Lamb
    November 13, 2012 - 9:09 am | Permalink

    I seem to recall once upon a time seeing you write that races might be cornerstones. Am I misremembering? It would mean no “warrior born/dwarf” unless there were a way to take a lower-tier “cornerstone” at an upper tier. Is the general mechanism that a tier N+1 talent can be split into two Tier N talents? Does this apply to cornerstones? capstones?

  3. David Lamb's Gravatar David Lamb
    November 13, 2012 - 9:16 am | Permalink

    Great Fortitude/ Iron Will ought to be preceded with a reminder of how the saves go. Is it basically just level/2 (kind of like “good” saves without the +2?)

    One possibility for additional Iron Will features is to think about will-related stuff that you would want to be “better” than what somebody would get just by being higher level and getting the default level-dependent increase in saves. Thus perhaps: outright immunity to specific tier-appropriate charm, mind control, domination, or psionic effects. Thus if a mind control thing appears at tier N, then a tier N or N+1 Iron Will should give immunity to it.

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