NaGaDeMon 2012, Status Check November 19

It’s November 19, and I haven’t had anything resembling a formal status check.  I should fix that.

On the project page I identified the following bits to be developed.

Status 2012/11/02

RSRD Game Elements

Given that I am starting from the Revised System Reference Document, the following game elements will be considered.  I might apply them roughly as-is, change them, drop them altogether, or do something else entirely.

Game Element Status Date Notes
Ability Scores not started 2012/11/02 Dropped; to be replaced by talents.
Races not started 2012/11/02 Cornerstone Talents.  Lose Level Adjustment, instead just have the LA-causing benefits happen at higher tiers.
Classes not started 2012/11/02 Archetypes (talent sets often taken by that archetype), probably keystones (cap and corner).  Class abilities will likely become talents.
Prestige Classes not started 2012/11/02 Probably capstones marking achievement, and Archetypes (talent sets often taken by that archetype).  Class abilities will likely become talents.
Skills not started 2012/11/02 Talents, with 4e-style behavior (bonus plus extra effect); extra effect increases with tier.  Consider mining Epic rules for increased skill abilities, right now the core skill effects are pretty mild.
Feats not started 2012/11/02 Talent building blocks, early drafts will likely refer to feats directly for effects.  Examine Iron Heroes, especially mastery talents.
Spells not started 2012/11/02 Talent building blocks, early drafts will likely refer to spells directly for effects.  Spell-related talents (such as magical traditions) may simply list the associated spells.
Domains not started 2012/11/02  Talents with powers at each tier.  Divine powers are expected to be fueled by divine channelling rather than by spell casting.  Many divine characters will be casters, many won’t.
Monsters not started 2012/11/02 As characters, constructed from talents.

Status 2012/11/19

Given that I am starting from the Revised System Reference Document, the following game elements will be considered.  I might apply them roughly as-is, change them, drop them altogether, or do something else entirely.

RSRD Game Constructs

Game Element Status Date Notes
Ability Scores not started 2012/11/02 Dropped; to be replaced by talents.
Races not started 2012/11/02 Cornerstone Talents.  Lose Level Adjustment, instead just have the LA-causing benefits happen at higher tiers.  None documented yet.
Classes not started 2012/11/02 Archetypes (talent sets often taken by that archetype), probably keystones (cap and corner).  Class abilities will likely become talents.  None documented yet.
Prestige Classes in progress 2012/11/19 Many can definitely be capstones, I have some examples already (Arcane Archer, Dwarven Defender, Shadowdancer).  Examination shows that many RSRD prestige classes, at least, are not particularly good candidates for capstone talents.  I’ve had a look through other sources of prestige classes and found them significantly richer.
Skills not started 2012/11/02 Talents, with 4e-style behavior (bonus plus extra effect); extra effect increases with tier.  Consider mining Epic rules for increased skill abilities, right now the core skill effects are pretty mild.
Feats N/A 2012/11/19 Talent building blocks, early drafts will likely refer to feats directly for effects.  Iron Heroes, Agents of Faith, and FantasyCraft have all been mined for talent material, and I would like to go back and mine the Iron Heroes classes for more.
Spells not started 2012/11/02 Talent building blocks, early drafts will likely refer to spells directly for effects.  Spell-related talents (such as magical traditions) may simply list the associated spells.
Domains done 2012/11/19 Many created from Agents of Faith. Divine powers are expected to be fueled by divine channelling rather than by spell casting.  Many divine characters will be casters, many won’t.
Monsters not started 2012/11/02 As characters, constructed from talents.

I’ve done a lot of work, but don’t seem to have made a lot of specific progress on the items above.  I think that’s a little misleading.

Echelon Game Elements

From the table above, it looks like I haven’t addressed much.  That is misleading, I think, because much of what I have been doing is groundwork for what comes next.  I expect things to soon start moving pretty fast.

Echelon doesn’t have many moving parts, really.

Game Element Status Date Notes
Character Scores done 2012/11/19 In character creation document.
Character Creation and Evolution in progress 2012/11/19 In character creation document.
Task Resolution in progress 2012/11/19 In core rules document.
Cornerstone Talents in progress 2012/11/19 In cornerstone talents document, will cover races.
Common Talents in progress 2012/11/19 In documents according to origin: Iron Heroes mastery featsFantasyCraft featsAgents of Faith domain feats, new talents.  Still want to do “Skill talents” and Iron Heroes class abilities talents.
Capstone Talents in progress 2012/11/19 On web site: Creating from Prestige Classes, Arcane Archer, Dwarven Defender, Shadowdancer.
Archetypes not started 2012/11/19 Will do, not sure about formatting.
Spells not started 2012/11/19 Using RSRD spells more or less as written (may override things like duration and range to simplify, but that can be done on an ad hoc basis for now).  Will want talents for spell knowledge, might go with something like Eldritch Weaver Threads for this pass.
Monsters not started 2012/11/19 To be done much as characters.  Once I finish bootstrapping some talents these should go quickly.

This looks a little more like progress has been made, yes?

5 Comments to "NaGaDeMon 2012, Status Check November 19"

  1. David Lamb's Gravatar David Lamb
    November 19, 2012 - 11:51 am | Permalink

    Thanks for the update. I hope to see something on the basics of spellcasting sometime fairly soon. What I gather is that
    – caster level starts at level/2 (level bonus)
    – talents give + to caster level and give access to specific spell lists. I did find GreyKnights’ eldritch threads post from 2011, which gives me an idea of how that might work.
    – caster level determines what level of spell the mage can cast
    But I don’t know *how* CL determines spell level. The usual 2*CL+1? That would mean CL=1 at 2nd level gives cantrips, and I have the impression you once said cantrips come in at character level 3. But I can’t find where you might have said that.

    Also, are there still spell slots, and did you come up with a formula for them or are they listed specifically in the talents descriptions?

Leave a Reply


eight − = 2