Second Draft Character Creation

Okay, second draft for character creation.  Nothing much has changed, really, just a couple little refinements and adding magic points (calculated in much the same way as hit points, but using Level Bonus instead of Level, and the modifier for Iron Will on magic points is smaller than the one for Great Fortitude on hit points).

It’s pretty simple overall:

  • Come up with a character concept;
  • Choose cornerstone talents that suit the concept;
  • Choose common talents that suit the concept;
  • Choose capstone talents that suit the concept;
  • Choose gear (I usually give starting characters gear that matches their talents);
  • Choose descriptive elements like height, weight, alignment.

I’ve got a slew of common talents defined (at least in draft): Divine Talents from Agents of Faith, Combat Talents from FantasyCraft, and more Combat Talents from Iron Heroes mastery feats.

I’ve also started a document containing new talents (just updated), including a couple cornerstone talents.

Already I have errata.  Capstones are ‘shaped’ more like standard talents, including potentially having multiple tiers and being cumulative in their effect and ‘upgradeable’.  The ‘bottom’ tier, like any other talent with limited range, is expected to be as good as that tier is for any other talent — which is to say, it has as much ‘good stuff’ in total as other talents will have accumulated by that tier.

Thinking about how I phrased cornerstones last night clarified this for me and should hopefully sort out a problem I was having with capstone design.  It also suggests that if a talent has a gap and is missing tiers, the extra mojo should be stacked into the next tier available.

Echelon Character Creation Draft

Echelon Character Creation Draft, click to download PDF

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13 Comments to "Second Draft Character Creation"

  1. November 21, 2012 - 7:14 am | Permalink

    Had a go at creating Amren-ja. A few possible cornerstones and capstones there which I haven’t filled out yet. I will do a caster next.

  2. November 21, 2012 - 7:53 am | Permalink

    In fact, here’s one now. I am missing a capstone for him, any ideas?

    The Character Creation PDF refers to BAB when telling how to calculate AC, but BAB isn’t actually defined. I think it’s the same as the “Martial Ability” score (Level Bonus + Martial Training Bonus)? “modFort” and “modWill” are also undefined but the Great Fortitude/Iron Will talents explicitly give the HP/MP increases anyway.

  3. David Lamb's Gravatar David Lamb
    November 23, 2012 - 5:38 pm | Permalink

    The first two drafts focused on creating a character at an arbitrary level, but I’m having trouble getting my head around what happens as a character goes up one level at a time.

    From the talent slot chart it looks like at the start of a tier you lose 2 tier N-1 talents and gain 2 tier N; does this mean the tier N have to be upgrades of the tier N-1 talents? Then at the next level up you gain a tier N talent without losing a tier N-1, then gain 2 tier N and lose an N-1, then gain a tier N and a capstone and lose one tier N-1. Where I’m guessing “lose tier N-1” might really mean “upgrade N-1 to N”.

    Some earlier version of the rules (possibly from long ago) had a way for you to replace a tier N-1 talent when you upgraded it. Does this still happen?

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